ir Grosset is riding a war horse, which was much the same thing as a draft horse used on farms to pull heavy loads. Large and powerful, war horses are strong enough to carry an armored knight and their own heavy armor. They have been bred for size and power, not for speed. Your own riding horse can easily catch up to Sir Grosset, but what then with only a dagger to take on an armored knight and only a small shield for protection?
     You glance at the battle and see that the King has turned back towards the fray, helping his supporters to form a line against the rebels, who are having a harder time of it than they thought due to the extra men your messages have summoned. The King’s back is unprotected and he does not see Sir Grosset approaching.
     To stay out of the king’s sight and attack him Sir Grosset will have to ride into the stream a ways below the king. Perhaps this might give you a chance to be some help. You ride at Sir Grosset coming up on his left as he enters the water. He aims a backhand blow of his sword at you, reaching across his body. His horse is taller than yours and he expects you to come at him. Instead you duck flat on your horse and pull your horse next to his, behind Sir Grosset. His sword stroke carries him further than he expects as you come inside his swing and use the small shield to defect the sword over you. At the same time you reach down along his horse's back leg to the edge of its armor and sink your dagger into its flank.
     With its rider turned around in his saddle and off balance, its leg hurt and surprised at the sudden pain, Sir Grosset’s war horse slips on rocks in the stream and horse, rider and hundreds of pounds of armor crash into the water. The rebels had been watching Sir Grosset, while keeping the King distracted, and now see that the day is lost and pull away. Not only is Sir Grosset easily captured, but he needs help to get out of the water at all.

By the rules of the day, you get Sir Grosset’s horse—and armor, if you want it.

     With the reinforcements you warned about the danger to the King, and Sir Grosset captured, the remaining conspirators suddenly turn and ride away. Everyone knows who they are. If they return to their castles, they will be captured and brought before the King’s Court. If they don’t, they are outlaws who will have to lead a rough, dangerous life in exile. Probably most of them will sue for the King’s mercy in court.
     The King, dirty and with blood on his arm (not necessarily his) rides up to Sir Ekhart, who points to you. While you are only the age of a squire, your accomplishments on the battlefield, and before it, have earned you the right to arms of your own. You are knighted on the spot (quickly, and without the elaborate ceremony that would normally accompany the granting of a knighthood). You are also given a large estate for your maintenance. You, the King, your father (who has ridden up), and the other loyal knights are dirty, many of them bloody, and all tired. Now, when you get back to your father’s castle, you can choose arms of your own. Since you won them on your own right, not just as your father’s heir, you can choose any design you please. How do you want them to look?

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